Return the best solution when you can't explore
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				@ -17,26 +17,35 @@ def replace_worst_element(previous, data):
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    return solution, worst_index
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def choose_best_solution(previous, current, index):
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    if previous.loc[index].distance >= current.loc[index].distance:
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        return previous
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    return current
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def get_random_solution(previous, data):
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    candidates = []
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    candidates.append(previous)
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    solution, worst_index = replace_worst_element(previous, data)
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    previous_worst_distance = previous["distance"].loc[worst_index]
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    while candidates[-1].distance.loc[worst_index] <= previous_worst_distance:
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    last_solution = candidates[-1]
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    while last_solution.distance.loc[worst_index] <= previous_worst_distance:
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        solution, _ = replace_worst_element(previous=solution, data=data)
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        if solution.equals(last_solution):
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            return last_solution
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            best_solution = choose_best_solution(
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                previous=previous, current=solution, index=worst_index
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            )
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            return best_solution
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        candidates.append(solution)
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    return solution
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        last_solution = candidates[-1]
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    return last_solution
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def explore_neighbourhood(element, data, max_iterations=100000):
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    neighbourhood = []
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    neighbourhood.append(element)
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    for _ in range(max_iterations):
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    for i in range(max_iterations):
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        print(f"Iteration {i}")
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        previous_solution = neighbourhood[-1]
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        neighbour = get_random_solution(previous=previous_solution, data=data)
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        if neighbour.equals(previous_solution):
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